![]() Capture points spread wide across a map can create scattered and messy battles. There are some pretty good directed missions (and be sure not to miss out on the glorious spectacle of the prologue campaign), but you’re frequently playing set scenarios that are a bit of a let down. That frees you up to manage special abilities and skillshot abilities like the plasma bomb, which procrastinates for ten seconds before erupting into a ball of deadly blue energy. You can order enemy ships into a priority list that your fleet will strike ship-by-ship, and you can even target enemy subsystems to attack shields, crew, engines and weapons. An autopilot function orders ships to keep sensible range while firing. As the enemy sails towards a nearby asteroid field I’m left to imagine the crew tearing itself apart, moments before a final catastrophic explosion ends them.īattles swing on these precise bursts of micromanagement, but Battlefleet Gothic 2 smartly blends directed automation and micromanagement to create a satisfying fleet commander simulator. A series of small messages announce fires on board. The Chaos ship fires boarding vessels directly into my flank as a last-ditch defensive measure, but it is certainly doomed.Īs the Chaos ship powers away I order my capital ship to fire a brace of torpedoes right up its tailpipe. I select an order that essentially allows my city-sized capital ship to do a drifting turn. You can give ships special manoeuvre orders like ‘all ahead full’ to burst forward quickly, but for this attack Then, after enjoying the spectacle for a moment and taking the screenshot at the top of this review, I give my flagship vessel some commands. In order to complete my bold jump attack I need to pause the fight. Cruisers and larger battleships can unleash fighter and bomber squadrons, torpedo barrages, laser attacks, and boarding actions. Smaller escorts can scan the map and identify enemy vessels. ![]() The ships handle like cruise liners, and each vessel has a whole dashboard of special abilities. Battles take place on a 2D plane populated by capture points and asteroid fields. There might be some other ways to gain this if you play Necron or Tyranid campaign I have yet to try them.Armada 2 is a real time tactics game about giant spaceships clashing in the Warhammer 40,000 universe. Im not fully certain yet but some campaign missions might have some but I havent seen that or know of that yet or sofar in my imperial campaign. You need to uppgrade that planet, gascloud or whatnot to reduce the turns it takes to get 1 battleplan.ģ. ![]() Certain planetsystems contain a way to get battleplans in a certain ammounts of turns. ![]() Win a battle where you have stolen the battle plan you will see a parchement next to the ships hp (Be careful they can steal it back and I dont think you get that one if you destroy them with it, its always there flag ship that has it if they have it, not all battles contain one but if so the parchment is there next to there ships hp)Ģ. Its honestly the same mission just that the enemy wont leave and you have other objectives. Just be aware that the enemy can steal the battleplan back in combat just like they did in that mission in game 1. Just did some testing in a new campaign, listening posts collect in sector if enemy controlled systems are present The other planets with planetary bonuses that effect connected systems do not seem to share this problem and the description of the listening post says nothing about needing a neighbouring enemy fleet. Since observation posts are either broke or work like Duke said this is the only real way to obtain battleplans so its no suprise you havent got any if you havent been actively looking for might work like that but with the placement of some of the listening posts I doubt it, for example the Listening post in the Chinchare sector only has one connected system, which means for it to be useful you would have to lose the system you captured the listening post from. The enemy can also recapture battleplans by boarding whichever of your ships is holding the battleplan. All flagships have battleplans so there is a chance you haven't seen one, and you have to capture them using a boarding action, if you destroy the ship the battleplan is lost.
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